Operations (TWL)

The mean and potatoes of The Wanderer's Library. This is where the campaign really opens up and develops a 'Monster-of-the-Week' style pace.

After being recognized for their prowess and gaining the trust of high ranking members of the Library the players are promoted to full fledged operatives, choosing one of six different field departments: Caretakers, Scholars, Shepherds, Rangers, Couriers, or Fletchers. Each with their own unique role to play when conducting remote and clandestine operations around the world.

Operators
Upon reaching the Operations phase players are no longer considered recruits by the organization and have earned full classification and honors within the company. Though there is, and probably always will be, a vault of CLASSIFIED information still kept out of their reach, they are trusted and allowed access to the large majority of need-to-know information and are given all the tools they can to succeed by the organization, when able.

Players are both trained together in the same teams they'll be sent out into the field with while also training with other members of their chosen departments.

Adventure
This phase and chapter of the campaign will likely be the longest by far as this is when the players finally earn the trust of the organization and are sent out on exotic missions across the world to investigate paranormal and occult activities. The players should attempt, and hopefully succeed, in the containment and securing of several artifacts and anomalies before moving on to the next chapter.